
The game's physics account for the whole car, part by overpowered part, to create an authentically "twitchy" feel in steering and acceleration, demanding precision from virtual drivers.

Developers incorporated real-world racing data and feedback from teams and parts manufacturers. Created for dedicated fans of the motorsport, the game focuses on presenting a sophisticated simulation of the power and handling of an F1 car, under a variety of realistic conditions. Codemasters' F1 2010 is based directly on the 61st season of the FIA Formula One Championship, featuring the drivers, teams, racecars, and courses of the real-life Grand Prix series.
